How to configure graphics.h header file in codeblocks IDE within few steps
I have searched a lot on internet and gone through a lots of tutorials and posts but neither of them was working correctly even if on youtube one can file a lots of videos about how to configure and add graphics.h header file in codeblocks but they are not working in most of the cases.The reason was buggy graphics.h header file.So searching on the internet I succeeded to find out the buggy graphics.h header file and got success in configuring the graphics.h header file successfully with codeblocks.
So its good to go with the steps.
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Step-2.copy graphics.h and winbgim.h and paste it in the include folder where your codeblocks is installed.
for example: (C:\Program Files (x86)\CodeBlocks\MinGW\include).
Step-3.Now copy the libbgi.a file to the lib folder near to the include folder
for example: (C:\Program Files (x86)\CodeBlocks\MinGW\lib).
step-4:The second last step is to go to Setting->compiler then linker setting.
You can find two boxes named Link Libraries and Other Linker Options.
Then you can find and add button in Link Libraries Just click on add and brows and select the file libbgi.a that we have pasted in lib folder in step 3.
step-5 :The last and important step is the linker command that we have to write in the linker box which is in the right side of Linker Libraries .
Paste these commands in that box as it is.
-lbgi
-lgdi32
-lcomdlg32
-luuid
-loleaut32
-lole32
Thats it we have successfully configured the codeblock with graphics.h.